Personal Information
Name: Larry Player:
Race: Human Gender: Male Height: 6'0" Weight: 175 lbs
Class: Thief Level: 6 Alignment: Chaotic Neutral
XP: 20,000 Next Level: 40,000
Kit: Outlaw
Ability Scores
Str: 12 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 2%
Muscle: 10 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 10 Health: 11 System Shock: 75% Poison Save: +0
Fitness: 9 Hit Point Adjustment: +0 Resurrection Chance: 70%
Int: 12 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 12 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 26
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Ring of Protection +2 magic adj. -2
Balance Defensive adj. -4
FINAL: 4
Weapon Proficiencies
Dagger, main-gauche
Full armor, studded leather
Short bow
Sword, long
Non-Weapon Proficiencies
Blind Fighting 11
Tumbling 12
Hunting 7
Running 6
Tracking 7
Fishing 6
Orienteering 7
Swimming 10
Leather Working 12
Animal Training 6
Native Languages
Regional
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger +2 19 17 1 0 1d4+2 1d3+2 P S 2 4 6
Dagger +2, +3 vs. larger than man-sized creatures 19 17 1 2 1d4+2 1d3+2 P S 2 4 6
Short bow +1 15 2 7 P M
Sword, long 18 1 5 1d8 1d12 S M
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +25 +10 105%
Detect noise 15 +0 +0 +41 +0 56%
Find/remove traps 5 +0 +5 +19 +0 29%
Hide in shadows 5 +0 +10 +70 +5 90%
Move silently 10 +0 +10 +55 +10 85%
Open locks 10 +0 +15 +19 +0 44%
Pick pockets 15 +0 +10 +19 +5 49%
Read languages 0 +0 +0 +19 +0 19%
Class Abilities
Thief
    Backstab - Suprise attack may inflict additional damage based on the thief's level. For every four levels, the damage will be doubled.
    Climb walls* 105% - Able to climb vertical or smooth surfaces.
    Detect noise* 56% - May hear faint noises.
    Find/remove traps* 29% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 90% - Grants the ability to hide in shadows.
    Move silently* 85% - May move without making a sound.
    Open locks* 44% - Skill at opening locks with the proper tools.
    Pick pockets* 49% - Skill at pilfering small items from pockets or purses.
    Read languages* 19% - Skill at deciphering unknown texts.
    Scroll Use 30% - May use magic scrolls at 9th level.
    Thieves' cant - Knowlege of the secret language of thieves.

Traits
Inherent Immunity/Poison - +1 bonus to saves vs. poison.
Inherent Immunity/Disease - +3 bonus to restances vs. natural diseases.

Disadvantages
Phobia: Undead - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.

Inventory
  • Animals
    • Dog, hunting
  • Items Carried
    • Backpack
      • Candle x5
      • Dry rations (1 week)
      • Flint and steel
      • Ruff
      • Signal whistle
      • Thieves' picks
      • Torch x2
      • Weaponblack
      • Wineskin
    • Dagger +2, +3 vs. larger than man-sized creatures
    • Short bow +1
    • Sword, long
  • Items Readied
    • Dagger +2
  • Items Worn
    • Belt pouch, small
    • Boots of Varied Tracks
    • Garnache
    • Good cloth cloak
    • Ring of Protection +2
  • Spending Money
    • * Gold Pieces x5,070
Psionics
PSPs: 12 MTHAC0: 18 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent
Devotions
Enhanced Strength varies 0 personal 8

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 06/14/00 14:21:06